![]() ![]() Salad, Full Course (+15%) Fruit Pie, Final Dinner, Crab Mead, Dk Pepper (+20%) Temporarily increased (multiplied) by consumables: Fruit Drink, Steak, rare, Salty Ice Cream, Cold Platter (+10%) Fruit Salad, Gourmet Steak, Ginger Tom.Increased (multiplied) by Defense + circuit nodes: +30% in Neutral, +19% in Heat, +43% in Cold, +30% in Shock, +30% in Wave.Improves both your shield's effectiveness and durability before breaking.Temporarily increased (multiplied) by consumables: Spicy Bun, Steak, rare, Chili Con Carne, Cold Platter (+10%) Flaming Bun, Gourmet Steak, Chili Dog, Full Course (+15%) Blazing Bun, Final Dinner, Bear Beer, Durian, Spicy Beat-0-Type, Guacamole Toast (+20%) Rising Super Star (+30%)ĭefense Reduces the damage you take from hostile attacks and increases the power of your shield.Increased (multiplied) by Attack + circuit nodes: +30% in Neutral, +43% in Heat, +19% in Cold, +30% in Shock, +30% in Wave. ![]() Excludes non-attack damage such as % health damage and Pin Body.The higher the number, the more damage can be inflicted. Temporarily increased (multiplied) by consumables: Veggie Sticks, Salty Ice Cream, Cold Platter (+10%) Veggie Wraps, Full Course (+15%) Veggie Burger, Final Dinner, Whale Wine, Cheese Spaetzle (+20%)Īttack Increases the damage of your attacks.Increased (multiplied) by MaxHP + circuit nodes: +30% in Neutral, +30% in Heat, +30% in Cold, +19% in Shock, +43% in Wave.Any change affects your current HP by the same amount.Determines the damage you can survive and the efficiency of regeneration. The second four may increase or decrease depending on equipment, circuits, and consumables. The first four generally increase throughout the game via leveling up, obtaining better equipment, activating circuits, and eating consumables. These stats exist at all times during the game and are the most crucial for improving combat performance. The average core stats used to balance the enemies can be found in this document. In addition, most consumables provide temporary buffs that affect stats during combat. While in a elemental mode besides Neutral, 50% of Neutral circuit effects is combined with the current element's effects, leading elemental modes to generally be more powerful than Neutral mode. The value of a stat can be changed through either leveling up, using equipment, or activating circuits and switching between element modes. ![]() Within the game, stats are categorized into parameters, which directly affect combat, and modifiers, which affect more specific conditions and actions. In CrossWorlds, various stats affect the performance of a Seeker in combat. ![]()
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